![]() Here’s an example with Shading > Smooth Shade All turned on. The Fire effect creates an emitter, emitted particle object, expressions, ramps, textures, and several fields.Įmitted particles appear as circles in the workspace because the particles are displayed as the Cloud render type. Set attributes in the Create Fire Effect Options window.To create a positional emitter, deselect all objects.Select the object or CVs, edit points, vertices, or particles that you want to emit fire.A common technique in such cases is to emit from an invisible geometric object in that area. In some instances, the part of the object where you want the fire won’t have geometry present. You’ll often need to emit flames from part of an object rather than from its entire geometry.You can work with per particle expressions on particle objects, so you have more flexibility in altering the fire’s motion. ![]() If you want to animate the movement of the fire around the workspace, consider using the Fire effect on a particle object.By setting options differently with each usage, you can create a complex look not possible with a single usage. It’s often useful to use the Fire effect on the same geometry more than once.If you emit fire from a curve, avoid using a curve with abrupt changes in direction. You’ll need to use an object large enough to generate an adequate flame area. If you emit from a NURBS or polygonal object, the size and shape of the object affects the quality of the fire.To apply Fire to a group of polygonal surfaces, simply combine the surfaces with Mesh > Combine. From the Surfaces menu set, select Modify > Convert > NURBS to Polygons, then from the Polygons menu set choose Mesh > Combine. To apply Fire to a group of NURBS surfaces, first convert each surface to polygons and combine the surfaces. Use the Fire effect on only one object at a time.Pressure max is 2, when you press as hard as possible, the tube length will be 3 x 2, or 6.Before you use the Fire effect, be aware of these issues: Pressure max by the value set for the mapped attribute. The maximum attribute value that you can paint is determined by multiplying the Set the maximum pressure at which the pressure mapping will take effect. Use the lowest minimum pressure possible to increase the range of the mapping. Pressure min is 0.5, no matter how lightly you press on the stylus, the tube length will never be less than 3 x 0.5, or 1.5. Tube Length to pressure, and the tube length for the stroke is 3, and the motionbuilder to maya 2011 quick ncloth fire and. Pressure min by the value set for the mapped attribute. Maya 2011 test with ncloth, fire, and paint effect - YouTube motionbuilder to maya 2011 quick ncloth fire and paint effects. The minimum attribute value that you can paint is determined by multiplying the Set the minimum pressure at which the pressure mapping will take effect. You do not need to map all three brush attributes to stylus pressure. Use the menu to select a stroke attribute to map to stylus pressure. Modify stroke settings for existing strokes. You can change this setting after painting the stroke. Hotkey Editor) to interactively change the stroke offset. Tip: You can use the m hotkey (ModifyDisplacement under You cannot change this setting after painting the stroke. ![]() Paint Effects Tool cursor changes to project ortho-normal to the view, to indicate you are painting at depth. This is useful for creating effects where you want tubes to sprout out from the path (for example, a fountain, smoke from a chimney, or a tail). If the stroke has tubes, the tubes “grow” from the plane orthogonal to the path at each step. Paint at depth is on, the depth value of the stroke is determined when you first click the brush, and is then fixed at that value. If the stroke has tubes, the tubes “grow” from the surface you paint. Paint at depth is off, the depth values of the paint change as you drag the brush into the scene. Paint Effects Hair does not provide more useful information and may in fact be slower. Paint Effects strokes do not display as mesh, then turn onĭraw as mesh is turned on, it may be somewhat slower than line draw, particularly during playback when the brush or painted object has animation.ĭisplay quality, which has no effect on the rendered output. Display > Rendering > Paint Effects Mesh Display is turned on, but the ![]()
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